Aug 27, 2006, 03:29 AM // 03:29
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#21
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Kabale
I'm not worried about healing Dervishes, I'm more worried about enemy Dervishes taking away MY enchantments. Not to mention other classes doing so...
Rending Touch: You and target touched foe lose one Enchantment
Forget Shock Warriors, this is the new metagame...
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lol TOUCH WARRIORS run.
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Aug 27, 2006, 06:53 AM // 06:53
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#22
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Not all dervish will use skills that lose enchantments. Why does no one focus on the positive things.
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Aug 27, 2006, 07:15 AM // 07:15
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#23
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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oh no, poor metagame... suddenly dervish has no opponent with enchantments on their skillbars and gets to spin around like an idiot for 3 minutes.... cause and effect-
too many people run around with the same old builds that are on guildwiki, maybe people will get more creative.
nerf mesmer cuz he kills your dervishes zomg seriously i think people just like using the word 'nerf'
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Aug 27, 2006, 08:53 AM // 08:53
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#24
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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Quote:
Originally Posted by LifeInfusion
When I say boon prot and bonders I mean maintained maintained enchants or those with significant duration, specifically Life Bond/Life Barrier in addition to Protective Spirit, Vigorous Spirit, Aegis, Shielding Hands, Judge's Insight, Healing Breeze, Healng Seed, Shield Guardian, Spirit Bond, Shield of Regen... basically anything > 10 seconds.
I didn't mean RoF and Guardian... those are only about 5-6 seconds as it is.
Seriously, they ought to make the skills end enchantments that are from the Dervish profession only.
Another thing is how will this work with Orders Necros and other team buffs...
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All of those Big casts / recharge times can be covered by a Rit Lord easily, people really need to consider Rit Lords as a excelent replacement to the second monk, and I think this will make them do so
Shelter > Union > Displacement > recoup Dervish cant sack these bonuses so feel free to enchant them to you hearts content.
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Aug 27, 2006, 10:05 AM // 10:05
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#25
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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"Mysticism (Primary) : Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism."
Yes...it does sound good, but it only works on enchantments that is casted on the Dervish itself...unlike Soul Reaping
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Aug 27, 2006, 03:18 PM // 15:18
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#26
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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mega jamie,
1. you do realize there is an extremely high probability there will be few primary ritualists going over there since they are most likely not getting any new skills.
2. ritualists cannot start in Nightfall, they have to start in Factions only
3. not every ritualist is a Rit Lord spirit spammer
4. some ritualists may not have capped Rit Lord
5. More people ask for monks than ritualists, despite some of them being Rit Lord spirit spammers
================================================== =====
This is my concern when NOT playing my monk, who uses only one enchant, Prot Spirit. When I play my other characters, I see many monk enchantment users...Healing Breeze/Healing Seed/Vigorous Spirit is common among new heal monks while Prot Spirit/Spirit bond/ Aegis/ Shield of Regen/Shielding Hands/Life Sheath are common among new prot monks.
Surely, people on this forum are more knowledgeable than the monks ingame. I've had monks use mending on the party (!), so my hope is really dwindling.
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Aug 28, 2006, 08:59 AM // 08:59
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#27
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by LifeInfusion
When I say boon prot and bonders I mean maintained maintained enchants or those with significant duration, specifically Life Bond/Life Barrier in addition to Protective Spirit, Vigorous Spirit, Aegis, Shielding Hands, Judge's Insight, Healing Breeze, Healng Seed, Shield Guardian, Spirit Bond, Shield of Regen... basically anything > 10 seconds.
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Talking from a non-HA perspective:
Vigorous Spirit, Shielding Hands, Healing Breeze (except for Emos), Healing Seed, Shield of Regeneration aren't used anyway - and I haven't seen Shield Guardian, and non-Factions-ownership-ftl.
So that leaves Prot Spirit, (Healing Breeze,) and Spirit Bond - and Spirit Bond lasts for 8 seconds only anyway.
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Sep 22, 2006, 11:12 AM // 11:12
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#28
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Pre-Searing Cadet
Join Date: Sep 2006
Profession: R/Mo
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D/me? any good there that you guys can suggest?
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Sep 22, 2006, 01:24 PM // 13:24
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#29
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Banned
Join Date: Jul 2006
Location: England
Guild: VoB
Profession: Me/
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lol, Boon Prot monk enchantments last like 5 seconds, and only cost like 5 energy to cast, what are you stressing about.
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Sep 22, 2006, 03:28 PM // 15:28
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#30
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Perfectly Elocuted
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^ Mantra or Boon getting stripped would suck.
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Sep 25, 2006, 04:01 AM // 04:01
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#31
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Ascalonian Squire
Join Date: Mar 2006
Guild: Patrons of Azura
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Quote:
Originally Posted by LifeInfusion
mega jamie,
1. you do realize there is an extremely high probability there will be few primary ritualists going over there since they are most likely not getting any new skills.
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Have you not looked at the 25 new Rit skills on guildwiki? And btw, if you have a character you like and can play well, you'll try to take it anywhere new.
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Sep 25, 2006, 04:45 AM // 04:45
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#32
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Krytan Explorer
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Quote:
Originally Posted by LifeInfusion
Another thing is how will this work with Orders Necros and other team buffs...
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Dervish with continual orders in it is going to be pretty good... if they have 12 mysticism and good scythe mastery, they'll be able to deliver pious attack basically for free (4 energy gained back, plus the time it takes to swing, the 5 energy cost is paid) every 5 seconds, and get 24 health every time. that small heal alone is equivalent to over 2 pips of health regen; even more if they have OotV on them. Then of course there's the extra damage awarded by orders when not discharging the enchantment, and the extra damage dealt by pious assault when discharging it.
A team of dervishes backed up by an orders necro, a monk, and perhaps a good paragon with "watch yourself!", mending refrain, and then cautery sig for condition control sounds pretty damn strong (and they won't fall to the weakness I expect many dervs will have, which is having to cast enchantments while in combat to be effective - a backfire will easily kill this type of Derv).
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Sep 25, 2006, 05:38 PM // 17:38
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#33
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Pre-Searing Cadet
Join Date: Sep 2006
Location: Hattiesburg, MS.
Guild: The Ancient Fallen [AFLN]
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I really don't see the problem... every enchantment that ends on the dervish is a self heal... kocking off enchantments is how they stay alive, it makes it so they require almost no additional healing from the monks in the party, you can almost completely ignore them and they function just fine.
Why your getting upset about that is beyond my ability to conceive. and as was said by someone else already, its not like everybody was just droping dead everywhere before boonprot was popular, beleive it or not, we did manage without them.
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Sep 26, 2006, 03:03 AM // 03:03
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#34
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Academy Page
Join Date: Mar 2006
Profession: Mo/Me
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All those dervish enchantments plus dwayna's kiss= healing for 200+ at only 5 energy... *drool*
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Sep 26, 2006, 03:25 AM // 03:25
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#35
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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I'm not sure I'd go quite that far - I don't think a dervish is really able to survive on it's own purely from Mysticism without a healer on call, especially if the Dervish starts to get spiked - but it is a nice little extra benefit to survivability that the Assassin doesn't have. Whether the Dervish is quite as durable as the Warrior I don't know (I would guess not), but I think it will be better able to withstand damage than the Assassin despite having the same 70 armour.
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Sep 26, 2006, 03:38 AM // 03:38
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#36
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Frost Gate Guardian
Join Date: Oct 2005
Location: California
Profession: Me/
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The day I see myself canceling a RoF before it's stripped by damage, I'll. . . Well, I'll accuse the opposing side for not hitting me.
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Sep 26, 2006, 11:16 AM // 11:16
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#37
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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I wonder - if a Dervish has OotV on them and uses pious attack, does the enchant drop before they reap the lifesteal bonus or immediately after?
I imagine an D/Me with mesmer enchants might be amusing too... chanelling, arcane echo, IW, arcane mimicry and so on
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Sep 26, 2006, 05:04 PM // 17:04
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#38
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Pre-Searing Cadet
Join Date: Sep 2006
Location: Hattiesburg, MS.
Guild: The Ancient Fallen [AFLN]
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played correctly i really think a dervish could tank better than a warrior can currently, despite the fact that theyve been given the 70 AL I really think we'll see many prominant Dervish tanks around after the full release.
But.
The warrior still has a slightly higher capacity for dealing damadge due to the fact that they have the strengh attribute, but take into consideration the dervish has enchantments that make theyre attacks deal holy damadge (effectivly giving theyre attacks 100% armor penetration) That said, I would most likely play as a supporting damadge dealer... much like an assasin, however, unlike an assasin, you can actually defend yourself with the many defensive skills available to the dervish.
What i'm seeing gentleman, Is an assasin who can opperate with little attention from monks.
I'd love to hear some other thoughts about this...
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Sep 26, 2006, 08:16 PM // 20:16
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#39
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Krytan Explorer
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
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Quote:
Originally Posted by Cirian
I wonder - if a Dervish has OotV on them and uses pious attack, does the enchant drop before they reap the lifesteal bonus or immediately after?
I imagine an D/Me with mesmer enchants might be amusing too... chanelling, arcane echo, IW, arcane mimicry and so on
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The skill description starts with 'Lose one enchantment.', so you lose the enchantment first. And a D/Me with IW should be fun.. if it's the first enchant you cast. Also makes me wonder if IW hits 3 targets.. it's awfully imba then (daggers may still outdamage, as scythes are very situational - only useful when mobs are clustered).
Quote:
Originally Posted by SpookyTaco
played correctly i really think a dervish could tank better than a warrior can currently, despite the fact that theyve been given the 70 AL I really think we'll see many prominant Dervish tanks around after the full release.
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Avatar of Balthazar + that stance that gives you regen when not enchanted/24 armor while enchanted. That amasses to over 150 armor, which is huge.
Quote:
Originally Posted by SpookyTaco
The warrior still has a slightly higher capacity for dealing damadge due to the fact that they have the strengh attribute, but take into consideration the dervish has enchantments that make theyre attacks deal holy damadge (effectivly giving theyre attacks 100% armor penetration) That said, I would most likely play as a supporting damadge dealer... much like an assasin, however, unlike an assasin, you can actually defend yourself with the many defensive skills available to the dervish.
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I beg to differ, warriors have more damage potential because of adren spikes, not strength. Eviscerate saves the day, again. And holy damage does not give you 100% armor penetration. The only skills that gives you 100% armor penetration are Obsidian Flame and holy damage smiting spells. 100% armor penetration means ignoring armor, holy damage doesn't do that. The armor on your armor sets (60-100) applies to everything that is not elemental or Obisidan Flame, including holy damage (it's not elemental and it's not OF). I'm talking about holy damage from melee/ranged attacks here, of course. Holy spells ignore all armor, always. Thing is, you only have your basic armor as defense against holy. +20 against Physical or +30 Elemental won't help you, since holy partains to neither of those 2 categories. And 'Sins have tons of defensive skills. Check a Priest of Balthazar for more info on that.
That said, I'll most likely be playing as an Avatar of Balthazar/Sand Shards + SoM solo AoE farmer.
Quote:
Originally Posted by SpookyTaco
What i'm seeing gentleman, Is an assasin who can opperate with little attention from monks.
I'd love to hear some other thoughts about this...
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Not even close. Dervishes have nowhere near the spiking power of sins, especially with Signet of Toxicity getting added. 500 damage + constant KD anyone?
Last edited by Etrik; Sep 26, 2006 at 08:31 PM // 20:31..
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Sep 26, 2006, 08:27 PM // 20:27
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#40
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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all i know is that a monk better be careful which heals she will be using on my dervish.
during the event I had to bitch-slap donkoro a few times for messing up my style with stupid healing breeze (self-learned lesson) and mending. So i popped on Dwayna's Kiss and heaven's delight instead...
Not all dervish builds rely on Dropping the enchants... some builds built around mystic sweep for one example would easily benefit from monk enchantments.
So, if youre a monk and reading this- take this into consideration, and ask your dervish teammate what kind of build hes running.
BTW- lets see your dervish RoF something other than nukers and tanks. Mesmer > Dervish.
Just to let you know, D/Mo is going to be about as popular as A/Mo when its all said and done. Dont gimp yourself.
Last edited by Horseman Of War; Sep 26, 2006 at 08:29 PM // 20:29..
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